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Texture Help

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Post  rakker126 Sun Nov 16, 2008 10:12 am

Okay, i have sent them (-; I hope i can finally create my own segments!
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Post  DarthDementous Sun Nov 16, 2008 10:31 am

rakker126 wrote:Okay, i have sent them (-; I hope i can finally create my own segments!
I sent you a segment to test. It may or may not work, I didn't test it on my own. Tell me if it works. It uses my plaster walls, and your grass floor. Except I added specular, normal, and diffuse mapping to it, since the one you sent me had none of the above. I also just used a modified version of plasterwallroom.fps (I just edited the floor's texture path). Also, make sure you save ALL your textures to 'Files/FPSC X10 Files/texturebank' and your .fps and .bmp files to 'Files/segments/user' This keeps things organized and working as they should. Anyway, check your email for the segment and test it out.
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Post  rakker126 Sun Nov 16, 2008 12:08 pm

Thanks (-; I have one last question : How do you create a bmp file? Thanks!
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Post  DarthDementous Sun Nov 16, 2008 12:18 pm

rakker126 wrote:Thanks (-; I have one last question : How do you create a bmp file? Thanks!
That is what you use Firma for. Just make a segment in Firma using the textures you made and save it as 'blahblahblah'. Now go to your segments/firma forlder, or whatever it is, and you will see blahblahblah.bmp. Just copy and paste it to the same folder as your real segment's .fps file and give the bmp the same name as your .fps
And...that's it!
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Post  rakker126 Sun Nov 16, 2008 1:34 pm

Thanks mate (-; And do you, as a last question, now how to make a white alpha channel, because by me it stays black no matter what i do...
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Post  DarthDementous Sun Nov 16, 2008 1:42 pm

rakker126 wrote:Thanks mate (-; And do you, as a last question, now how to make a white alpha channel, because by me it stays black no matter what i do...
It doesn't really matter, I think. At least, when I've done it, mine are black, but it doesn't do anything. It's fine.
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Post  Jason Brook Sun Nov 16, 2008 2:37 pm

please tell me is this fixed because this thread is getting very big now and if it is not yet solved then i will clean it to make smaller otherwise it will be case closed.
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Post  DarthDementous Sun Nov 16, 2008 2:39 pm

Jason Brook wrote:please tell me is this fixed because this thread is getting very big now and if it is not yet solved then i will clean it to make smaller otherwise it will be case closed.
It's solved Smile
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Post  Jason Brook Sun Nov 16, 2008 2:41 pm

OK then this thread is now locked if the author wishes to reopen it at any time send me a P.M and will open for you. But a new thread would be best seeing how big it is.
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