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An Adventure Into Abstract Gaming

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DarthDementous
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Post  Slayer_2 Tue Nov 18, 2008 10:02 pm

Hi everyone,

I've become aquainted with most frequent users here, ok its not a ton, but I think this forum will grow as X10 does.

Anyhow, onto what I have to show you guys, this is an idea I toyed around with in X9, but thanks to its graphical limitations, it never worked out. X10 has some beatiful fog and water, so I re-kindled my excitement for this project after a while playing around with X10.

In case you hate reading subject lines, this is really an abstract game. I figure, hey, there's abstract paintings, and probably abstract books and movie's, why not try a new, more interactive medium.

Enough blabbing already, time for some info; this game is called "Stolker", note the "o" instead of an "a". Noramlly I'm a bit of a spelling/grammar freak, but this was too good a pun to pass off Razz It's pretty much stalker+stock (as in stock media) put together. Essentially, its a game set in a whacky world covered in a thick fog. One moment you can be blasting aliens with a BFG-wannabee, the next, fighting German troops from behind the wreckage of a tank. You meet allies, pick-up all kinds of weapons and ammo and try to make your way to a teleporter, which will need a power sphere to fuction. At the end (I'm guessing about 5 levels) you get the nice ending which should answer all your questions about WTH is going on in this game.

So, I get some pre-entity (there won't be many anyhow, mostly baddies) screenies for you:

An Adventure Into Abstract Gaming Zarty_10

An Adventure Into Abstract Gaming Zhouse10

An Adventure Into Abstract Gaming Zroad_10

An Adventure Into Abstract Gaming Zunder10

An Adventure Into Abstract Gaming Zwater10

If this game succeeds, I will move on to my game with a deep storyline and more serious and realistic angle.
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Post  rakker126 Tue Nov 18, 2008 11:14 pm

Looks funny (-;
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Post  Jingle Fett Tue Nov 18, 2008 11:30 pm

...

You know, I really think you're on to something, I'm honestly impressed. In particular, the second and third screenshot. Reminds me of the Matrix and 2001 Space Oddessey...

Something that I think would make it more abstract would be if you added a certain architecture style to it. I mean like for example only include geometric objects, or geometric shapes or whatever.

I actually have something vaguely similar planned for the game I'm working on (a part where the character is sort of in a dream world and everything is weird). I really like this concept of abstract games...
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Post  DarthDementous Wed Nov 19, 2008 6:55 am

Wow...this is really trippy. I like it!
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Post  Slayer_2 Wed Nov 19, 2008 8:47 am

Looks funny (-;
Well I haven't added Mr. Bubbles the killer clown yet, but thanks I guess Laughing

Wow...this is really trippy. I like it!
And I didn't even need to go trippin' to think it up Razz Thanks

...

You know, I really think you're on to something, I'm honestly impressed. In particular, the second and third screenshot. Reminds me of the Matrix and 2001 Space Oddessey...

Something that I think would make it more abstract would be if you added a certain architecture style to it. I mean like for example only include geometric objects, or geometric shapes or whatever.

I actually have something vaguely similar planned for the game I'm working on (a part where the character is sort of in a dream world and everything is weird). I really like this concept of abstract games...
I sure hope so, I plan to make around 5 levels, as each level progresses, the "fog of amnesia" lessens making it less dreamlike each time. At the start, each building is a prism, usually a rectangulaur one, and they obviously defy the laws of physics. The only hard thing is finding voice actors. Or for that matter deciding if I want talking. A demo may be up this week without VO.
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Post  Slayer_2 Wed Nov 19, 2008 5:40 pm

OK, got a new screenshot for you guys. This is going more for a "creepy" theme. At the start of the level, you hear random bursts of gunfire and moans of pain. I also placed random sound zones around low-action areas to add some ambiance.

An Adventure Into Abstract Gaming Deathue3.thAn Adventure Into Abstract Gaming Thpix
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Post  JohannesM Sat Nov 22, 2008 2:37 am

I'll be looking forward to playing this Smile
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Post  MyNameIsGod Sun Nov 23, 2008 11:12 am

I must honestly say... that it looks damn interesting. Twisted Evil
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Post  leitstelle Mon Nov 24, 2008 12:53 am

very abstract Wink

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Post  Jason Brook Mon Nov 24, 2008 11:57 am

I feel very insecure looking at that lol gives me the chills

I like it allot and looks good to play plz give download i wana play this looks like good way to go.
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Post  Slayer_2 Mon Nov 24, 2008 1:14 pm

Thanks for all the support guys. I regret to annouce that the game demo will be delayed due to a huge number of bug. See the "I Need Help Please" thread in the showcase if you want more detail on what I'm experiencing. Once I've ironed out the worst of the bugs, a demo is in order.
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Post  Slayer_2 Tue Dec 02, 2008 1:56 pm

Announcment: Consider all my FPSC X10 projects canceled, including my entry into any compo. FPSC X10 won't behave for any of my projects and I meet or exceed the recommended FPSC X10 requirements. Nickydude, can you lock this please?

In the event I ever manage to get something working properly, I'll ask Nickydude to unlock this thread, but for now, I have a feeling X10 is too problematic to get anything done.
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Post  Jingle Fett Tue Dec 02, 2008 3:38 pm

That's too bad, but yeah, X10 has too many problems right now.

Nickydude isn't one of the moderators here, but I'll lock it for you. Just PM me or one of the mods if/when you want it unlocked
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