FPS Creator X10
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Hotswapping models...

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Post  Jingle Fett Wed Dec 03, 2008 6:02 pm

I've noticed something..When you make an entity, you save your model in the meshbank folder, right? No problem...however, if you later update the model and make changes, and then overwrite the old one in the meshbank, when you fire up the entity in X10, it doesn't recognize the changes, you have to specifically modify the .fpe. I do the same thing with my textures all the time and no problem...hotswap the old texture with an updated one and then it's updated in X10.

Not a major bug, but one worth noting.
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Post  uthink Fri Dec 05, 2008 9:50 am

Everytime you update a character or entity you should delete the dbo file. That will give you a clean start when you make modifications.
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Post  Jingle Fett Fri Dec 05, 2008 11:39 am

Oh, excellent...where are they located? I had previously tried searching, but nothing turned up...
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Post  uthink Fri Dec 05, 2008 2:03 pm

Depending on how Vista is setup they are either in the X10 directory under program files, or in the VirtualStore directory which I think is under the documents folder. To be safe, just go to the root of C: and do a dir c:\*.dbo/s
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