Hotswapping models...
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Hotswapping models...
I've noticed something..When you make an entity, you save your model in the meshbank folder, right? No problem...however, if you later update the model and make changes, and then overwrite the old one in the meshbank, when you fire up the entity in X10, it doesn't recognize the changes, you have to specifically modify the .fpe. I do the same thing with my textures all the time and no problem...hotswap the old texture with an updated one and then it's updated in X10.
Not a major bug, but one worth noting.
Not a major bug, but one worth noting.
Jingle Fett- Moderator
- Number of posts : 131
Location : United States
Registration date : 2008-10-29
Re: Hotswapping models...
Everytime you update a character or entity you should delete the dbo file. That will give you a clean start when you make modifications.
uthink- Basic Contributer
- Number of posts : 64
Registration date : 2008-11-01
Re: Hotswapping models...
Oh, excellent...where are they located? I had previously tried searching, but nothing turned up...
Jingle Fett- Moderator
- Number of posts : 131
Location : United States
Registration date : 2008-10-29
Re: Hotswapping models...
Depending on how Vista is setup they are either in the X10 directory under program files, or in the VirtualStore directory which I think is under the documents folder. To be safe, just go to the root of C: and do a dir c:\*.dbo/s
uthink- Basic Contributer
- Number of posts : 64
Registration date : 2008-11-01
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