FPS Creator X10
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mgarand
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Post  rakker126 Sun Nov 02, 2008 4:30 am

- evereything should be X10 complicable
- Lower loading times and faster gameplay
- Mp3' s as music allowed
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Post  JohannesM Tue Nov 04, 2008 8:57 am

Well the thing with having mp3s is that if you make the game commercial, you would have to pay royaltees to the creator of the format.
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Post  Jason Brook Wed Nov 05, 2008 4:17 am

- That us very hard and will take ages TGC are working on it but it could take a long time not all models can handle X10

- Lower loading times and faster gameplay well thats really hard to make it faster get a faster rig.

- MP3 is not a commercial sound format that is why CD's are in WMA format and you need to convert them you have to pay to sell things with the MP3 Format in but yes a better variety would be good instead of WMA and OGG.
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Post  mgarand Thu Nov 06, 2008 12:12 am

if u buy x10 you WANT that they work to upgrade them, why don't they hire some people or something, they need to look to people who bought it and want UPGRADES, i know it's hard, but HEY they get paying for it and it's their job
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Post  Jason Brook Wed Nov 12, 2008 2:44 pm

Well actually FPSC does not come with a contract that they have to upgrade it if they wanted the could just say no we are not going to update it all you spent your money deal with it so really we are lucky they do give us updates at all.
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Post  Jingle Fett Wed Nov 12, 2008 11:04 pm

Actually, they do owe us at least 2 updates...
FPS Creator X10 is the world's first DirectX 10 game creator for Windows Vista! for the first time ever you can control the powerful features on your graphics card. Visually stunning effects including parallax relief mapping, bloom, reflection, refraction, volume soft shadows and soft particle shader effects are all under your control
Taken from the X10 website. Last I checked we (still) do not have parallax relief mapping and we do not have soft particles (even though I sort of got around that). This is the same thing it said a year ago. They need to either adjust the website or add those features soon because otherwise that's false advertising. I know that I bought X10 under the impression that parallax mapping and soft particles would be included...
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Post  First Company Veteran Mon Dec 01, 2008 10:04 am

aken from the X10 website. Last I checked we (still) do not have parallax relief mapping and we do not have soft particles

X10 does have parallax relief mapping and soft particles. Load up the Techmetal segment and particle smoke to see the effects.
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Post  Jason Brook Mon Dec 01, 2008 10:07 am

It doesnt have softy particles really it is the effect of it only i emailed lee and he said that you can only have one in each level they are actually exact copies so there for not real soft particals as they do what ever they like and are random.

but yes they do have parallax relief mapping
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Post  First Company Veteran Mon Dec 01, 2008 10:08 am

Right, ok, so I was only half right lol. Still, it's incredibly phenomenal graphics.
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Post  Jason Brook Mon Dec 01, 2008 10:18 am

Yeh it is lol
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Post  Jingle Fett Mon Dec 01, 2008 10:44 am

Oh wow, my bad, I feel soo stupid Shocked . I honestly never took a look at the Techmetal segment (I wasn't even aware of it until you brought it up).

I've looked at the files for that segment and for the assault rifle (a quick google revealed that it too has parallax relief mapping), but I have not seen any difference between those and other files. They both use the usual _D, _N, _S and I can't see any difference between these and other entities...someone explain what I'm missing?
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Post  First Company Veteran Mon Dec 01, 2008 10:52 am

I think the parallax map name is _P or _O or something. It's on the common/rooms bit however.
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Post  Jingle Fett Mon Dec 01, 2008 10:59 am

the assault rifle supposedly has parallax relief, but I haven't seen anything that would indicate it in the files, nothing with _P or _O or anything out of the ordinary...

http://video.msn.com/video.aspx?mkt=en-us&vid=7a89ac6f-d472-485b-8f5c-dd08ced22bf2
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Post  First Company Veteran Mon Dec 01, 2008 11:10 am

I can't get the site working, and the entities don't use parallax, only segments as far as I know.
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Post  DarthDementous Mon Dec 01, 2008 11:22 am

Jingle Fett wrote:the assault rifle supposedly has parallax relief, but I haven't seen anything that would indicate it in the files, nothing with _P or _O or anything out of the ordinary...

http://video.msn.com/video.aspx?mkt=en-us&vid=7a89ac6f-d472-485b-8f5c-dd08ced22bf2
Yeah, please send me a PM when you figure out how to do parallax. I'm REALLY interested in this Smile
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Post  Jingle Fett Mon Dec 01, 2008 11:26 am

The assault rifle is an entity and uses parallax relief mapping.

Awesome sig btw FCV. LP ftw!
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Post  DarthDementous Mon Dec 01, 2008 11:47 am

Jingle Fett wrote:The assault rifle is an entity and uses parallax relief mapping.

Awesome sig btw FCV. LP ftw!
Amen, brother! LP's latest album has so much meaning in the songs. I like it Very Happy
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Post  First Company Veteran Tue Dec 02, 2008 8:32 am

LP's latest album

Linkin Park?

Entities don't use parallax. If they do, I'll be damned.
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Post  Jingle Fett Tue Dec 02, 2008 11:15 am

I don't see any reason why they shouldn't be able to...and the video shows the assault rifle does...
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Post  killerbeast123 Mon Dec 08, 2008 2:31 pm

well.... i like to see a Advance AI and not the [MOD EDIT]BAD LANGUAGE IS NOT TOLERATED YOU ARE WARNED[/MOD EDIT] TGC come with... i mean, seriously "Advance AI"means, that the enemy's is intelligent and not to shoot in the middle of the field....... and 1 of the most emporttant 2 things:

- Duck/Cover: enemy's just stand and shoot..... no cover behind object, they dont go prone ( gameplay Upggrade) it will chance Allies and enemy's More Interesting, Example A random Placed enemy with that AI funtion i Discussed, will be hard to find ( sniper hunting xD) and that kinda thing.

- Brains!!!: the enemy/allie dont have the brains to face Opponents alone or at least , to face then smart, they just stand and shoot and strafe, thats the entire AI.... sucks!!!
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Post  mgarand Mon Dec 08, 2008 11:28 pm

you always can make your one ai, I saw people who made that, it looks fine
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Post  killerbeast123 Tue Dec 09, 2008 11:39 am

mgarand wrote:you always can make your one ai, I saw people who made that, it looks fine

if a Good AI is made That Easely, why TGC dont put it in a Upgrade Or in a Pack?
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Post  mgarand Tue Dec 09, 2008 11:26 pm

well, because they work on x9 (if u read the forums u would now)
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Post  First Company Veteran Wed Dec 10, 2008 9:45 am

well.... i like to see a Advance AI and not the [MOD EDIT]BAD LANGUAGE IS NOT TOLERATED YOU ARE WARNED[/MOD EDIT] TGC come with

Watch your language mate! This forum is viewed by little leprichauns you know lol!

The AI ain't bad, it's the strafing and cover tactics which make it look unrealistic. If they'd update that, then it would be great.
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Post  Jason Brook Wed Dec 10, 2008 10:18 am

Killerbeast do not swear it is not acceptable you have been given a 3 day ban don't do it again.


Last edited by Jason Brook on Wed Dec 10, 2008 11:05 am; edited 1 time in total
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