Moving Lights AND Teleporting Allies

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Moving Lights AND Teleporting Allies Empty Moving Lights AND Teleporting Allies

Post  DarthDementous on Wed Nov 19, 2008 11:42 am

Is there a script that makes a light 'marker' movable? I always wanted to have a lamp that emmits real light, but can still be picked up and thrown around. I'm sure the light would have to be dynamic, but how do I get it to move? Is there a script? Or can I assign the light properties to a normal entity somehow?
EDIT: Also, is there a script or way to teleport allied characters to you when you press a certain button or something? I know that it's probably impossible, but does anyone know of a way to do this? The reason I want to know is because my characters always get stuck behind stuff and they can't go through doors or up stairs. So I figured teleporting them would be the easiest way to do it.

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Moving Lights AND Teleporting Allies Empty Re: Moving Lights AND Teleporting Allies

Post  Jason Brook on Sat Nov 22, 2008 7:52 am

Also, is there a script or way to teleport allied characters to you when you press a certain button or something? I know that it's probably impossible, but does anyone know of a way to do this? The reason I want to know is because my characters always get stuck behind stuff and they can't go through doors or up stairs. So I figured teleporting them would be the easiest way to do it.

It would be hard work to say the least and i dont know why they get stuck mine go up stairs fine and the dark AI stops them from walking into things.


About the lights well you can do that but i think its only possible as a source mod and as we dont have the source it cant be done if we did then sure i would do it for you but not got source code yet shame:(

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Post  First Company Veteran on Fri Dec 05, 2008 2:46 am

I think there is a way to make a moving light, but only with the player.

-edit-I'll attempt to make one.

-edit2- whoa mother, I've been promoted!

-edit3- It won't seem to work, I'll have to try later.
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Post  uthink on Fri Dec 05, 2008 9:35 am

I don't think it will work because I believe (Correct me if I'm wrong) that FPSC renders the scene and lighting in advance. So it doesn't actually do light calculations during runtime.
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Post  First Company Veteran on Fri Dec 05, 2008 10:01 am

Along the lines of that, yes.
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