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Shaders and what they' ll do

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Shaders and what they' ll do Empty Shaders and what they' ll do

Post  rakker126 Thu Nov 13, 2008 1:41 pm

Hey,

I mdade a level with closets, each one with different shaders but i could' n really see a difference at all....
Does anywone know what they' ll do on enities?

Thanks! study
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Post  Jingle Fett Mon Nov 17, 2008 7:07 pm

Huh, somehow I never saw this topic earlier...well, to answer your question there's two main ones X10 uses, Normal Mapping and Specular Mapping. The normal map makes the surface of your entity/segment look bumpy or whatever. The specular map makes it so certain parts reflect more light than others, so you can have slimy-looking surfaces or have shiny metal or whatever.
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Post  squalker Mon Nov 17, 2008 8:58 pm

X10 really only has few basic shaders really... the default shader basically adds shine and light objects.... another is used for creating the water effects etc...

These shader utilize Normal and specular maps to create certain effects.... but from the shaders one could write new shaders that create different visual effects and make them use different maps like illumnate or particle maps that are also support by Directx 10... but writing these shaders would be very difficult time consuming for someone inexperienced in writing there own shader files..

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Last edited by squalker on Tue Nov 18, 2008 5:41 am; edited 1 time in total
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Post  Jingle Fett Mon Nov 17, 2008 9:28 pm

Yea, got that right. I found a program specifically for that, Nvidia FX Composer 2.5, but I can't make head or tails of it. I can't figure out how to import the X10 .fx files anyways, though I'm sure you could...
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Post  rakker126 Tue Nov 18, 2008 12:11 am

Interesting
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