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calcuating object light 47 ... takes hours!

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calcuating object light 47 ... takes hours! Empty calcuating object light 47 ... takes hours!

Post  rakker126 Sun Nov 02, 2008 7:16 am

Hey evereybody,

As you all now my games finished and i only give it a final touch now,
In one level howerver the lighting caluation takes a lot of time.
All goes well excpet for calcuating object light 47.... that really takes a quarter or so!
Soes anywone know how to solve this because if fear for a very long loading time...

Thanks!
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Post  Jason Brook Sun Nov 02, 2008 10:55 am

Thats because object 47 whatever it is either has loads of copies of it or is a very large and complicated shaped object. There is no way to fix this unless you remove the object but that leaves the problem of not knowing what the object is. If you have a large number of one objects try removing some that should speed up a bit.
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Post  rakker126 Sun Nov 02, 2008 12:16 pm

Oh... its a quite small level actually. I have made it for some story-movies but still it loads the longest... Weird!
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Post  plasma Thu Nov 06, 2008 6:51 am

To shed some light on this problem (pun intended). You could load up the editor find light 47 and zoom out so that you only see what the light is touching (within its circle) and take a screen shot and post it here.

It might help?
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Post  rakker126 Sun Nov 09, 2008 2:07 pm

How can i find ou what one light 47 is?
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Post  DarthDementous Mon Nov 10, 2008 6:19 pm

rakker126 wrote:How can i find ou what one light 47 is?
Good question. I would like to know the answer too.
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Post  Jason Brook Tue Nov 11, 2008 2:20 am

You dont you have to play around a bit until you find the model that does it no easy way to do it in FPSC in most engines you have a debugger but in FPSC you dont so no way to do it.
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Post  rakker126 Tue Nov 11, 2008 12:26 pm

Thanks i will rebuild it then.
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