Birds of Paradise - 'Sci-Fi Meets Reality'

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Re: Birds of Paradise - 'Sci-Fi Meets Reality'

Post  DarthDementous on Sat Dec 06, 2008 12:16 pm

Jingle Fett wrote:Very nice, I like the girl Wink Did you do the animations yourself?
Mostly, yes Very Happy

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Re: Birds of Paradise - 'Sci-Fi Meets Reality'

Post  Jingle Fett on Sat Dec 06, 2008 12:42 pm

Did you also do the model/texture?

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Re: Birds of Paradise - 'Sci-Fi Meets Reality'

Post  DarthDementous on Sat Dec 06, 2008 12:47 pm

Jingle Fett wrote:Did you also do the model/texture?
I didn't do the models, just the textures. I had to buy the models and textures. I edited the textures by adding specular and opacity to them.

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Re: Birds of Paradise - 'Sci-Fi Meets Reality'

Post  Jingle Fett on Sat Dec 06, 2008 12:56 pm

where'd you get the model? The store?

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Re: Birds of Paradise - 'Sci-Fi Meets Reality'

Post  DarthDementous on Sat Dec 06, 2008 12:58 pm

Jingle Fett wrote:where'd you get the model? The store?
Not the TGC Store. As far as I know, it's not compatible with FPSC. I bought a model pack for the CGI program I use Very Happy

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Re: Birds of Paradise - 'Sci-Fi Meets Reality'

Post  Jingle Fett on Sat Dec 06, 2008 1:03 pm

Interesting...if the character isn't too detailed, you could import it into X10 by just exporting the model in the .x format and then modify an existing .FPE

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Re: Birds of Paradise - 'Sci-Fi Meets Reality'

Post  DarthDementous on Sat Dec 06, 2008 1:19 pm

Jingle Fett wrote:Interesting...if the character isn't too detailed, you could import it into X10 by just exporting the model in the .x format and then modify an existing .FPE
I have a question. You know how in Halo 2 and 3 you can see your feet when you look down? It's also this way in games like Mirror's Edge. I wanted to know if it was possible to do this without having to edit each weapon model. Do you know?

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Re: Birds of Paradise - 'Sci-Fi Meets Reality'

Post  Jingle Fett on Sat Dec 06, 2008 1:37 pm

As far as I know, no. Plystire on the TGC forums mentioned a possibility of animating a torso with walking forward and backwards animation and then scripting it to follow the player around with no collision. But that'd take a lot of scripting and you might run into trouble with the player going through vents or water and stuff..(i think he mentioned some of the commands required aren't even available though)

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