Birds of Paradise - 'Sci-Fi Meets Reality'
+3
Jason Brook
mgarand
DarthDementous
7 posters
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Re: Birds of Paradise - 'Sci-Fi Meets Reality'
Mostly, yesJingle Fett wrote:Very nice, I like the girl Did you do the animations yourself?
Re: Birds of Paradise - 'Sci-Fi Meets Reality'
Did you also do the model/texture?
Jingle Fett- Moderator
- Number of posts : 131
Location : United States
Registration date : 2008-10-29
Re: Birds of Paradise - 'Sci-Fi Meets Reality'
I didn't do the models, just the textures. I had to buy the models and textures. I edited the textures by adding specular and opacity to them.Jingle Fett wrote:Did you also do the model/texture?
Re: Birds of Paradise - 'Sci-Fi Meets Reality'
where'd you get the model? The store?
Jingle Fett- Moderator
- Number of posts : 131
Location : United States
Registration date : 2008-10-29
Re: Birds of Paradise - 'Sci-Fi Meets Reality'
Not the TGC Store. As far as I know, it's not compatible with FPSC. I bought a model pack for the CGI program I useJingle Fett wrote:where'd you get the model? The store?
Re: Birds of Paradise - 'Sci-Fi Meets Reality'
Interesting...if the character isn't too detailed, you could import it into X10 by just exporting the model in the .x format and then modify an existing .FPE
Jingle Fett- Moderator
- Number of posts : 131
Location : United States
Registration date : 2008-10-29
Re: Birds of Paradise - 'Sci-Fi Meets Reality'
I have a question. You know how in Halo 2 and 3 you can see your feet when you look down? It's also this way in games like Mirror's Edge. I wanted to know if it was possible to do this without having to edit each weapon model. Do you know?Jingle Fett wrote:Interesting...if the character isn't too detailed, you could import it into X10 by just exporting the model in the .x format and then modify an existing .FPE
Re: Birds of Paradise - 'Sci-Fi Meets Reality'
As far as I know, no. Plystire on the TGC forums mentioned a possibility of animating a torso with walking forward and backwards animation and then scripting it to follow the player around with no collision. But that'd take a lot of scripting and you might run into trouble with the player going through vents or water and stuff..(i think he mentioned some of the commands required aren't even available though)
Jingle Fett- Moderator
- Number of posts : 131
Location : United States
Registration date : 2008-10-29
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